Build #5 Released
Ballionaire (Prototype) » Devlog
Build #5 - October 15th, 2023
Content
- Added jazzy new title screen animation :)
- Added Iceball, which spawns when Ocean is bonked directly after Warning. Iceball is not affected by gravity (nor Parachute, Invearth, etc), and merely slides around the board! It will melt and disappear after 3s.
- Portal will now reset the triggers for a ball after it's been teleported. Why? Well, clearly, philosophically speaking, it's no longer the same ball after being teleported.
- Money will also clear the triggers for any Personaball transforming to/from Coinball, for the same reasons.
- Can you exploit any of this to create some interesting loops? :)
Fixes
- Fixed a bug where the scoring tray wouldn't be quite scrolled far enough to the right to read the "Total:" given at the end.
Ballionaire (Prototype)
Ballionaire is a physics-based pachinko-like theorycrafter, made for Eggjam #20. Coming to Steam! (2024)
Status | In development |
Author | newobject |
Genre | Strategy |
Tags | autobonker, Casual, eggjam, Indie, Physics, Roguelite, theorycrafting |
More posts
- ATTENTION BALLIONAIRES!64 days ago
- Ballionaire unveiling!78 days ago
- Ballionaire has a publisher!May 03, 2024
- Ballionaire is still under full-time development!Apr 09, 2024
- Build #10 ReleasedOct 30, 2023
- Build #9 ReleasedOct 24, 2023
- Build v8.0-preview Released!Oct 20, 2023
- Build #7 ReleasedOct 18, 2023
- Build #6.1 ReleasedOct 17, 2023
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