Build #9 Released
Ballionaire (Prototype) » Devlog
Build #9 - October 23rd, 2023
Lots new content this build! I've added some new Triggers, taken some out of rotation, and tweaked a few for balance (Boom got a nerf, Portal got a buff)
Content
- (ADDED) Cloud : Once per drop, when bonked by an Iceball, trigger a cloudburst!
- (ADDED) Piggy Bonk : When a coin hits Piggy Bonk, deposit it. For every 5 coins in Piggy Bonk, drop a Coinball at the start of the drop.
- (ADDED) Added Bowguette and Bullseye. Once per drop, Bowguette will fire at furthest Bullseye when bonked. Let your aim be true!
- (UPDATED) Broom now only spawns a Coinball once per drop.
- (UPDATED) Portal now teleports the ball to a random Portal *ABOVE IT* that the ball hasn't bonked yet.
- (ROTATED) Dark Stopwatch, Stopwatch, Pan, and Roo have rotated out.
Balance
- Expanded trigger collider by 300%. Halves should hit triggers more reliably now.
- Cut halves of balls now maintain their ball's angular and linear velocity, plus some jiggle. Before they spawned at zero velocity.
Quality of Life
- Display synergies in tooltips.
- When you choose a trigger in the Lab, it stays selected until you dismiss it with right click.
- Make speed buttons match import/export buttons in size + style.
Fixes
- Cleanup balls after soft lock.
- Properly give Iceball a 3s lifetime after being spit out of the Whale, so it doesn't soft lock.
Ballionaire (Prototype)
Ballionaire is a physics-based pachinko-like theorycrafter, made for Eggjam #20. Coming to Steam! (2024)
Status | In development |
Author | newobject |
Genre | Strategy |
Tags | autobonker, Casual, eggjam, Indie, Physics, Roguelite, theorycrafting |
More posts
- ATTENTION BALLIONAIRES!64 days ago
- Ballionaire unveiling!78 days ago
- Ballionaire has a publisher!May 03, 2024
- Ballionaire is still under full-time development!Apr 09, 2024
- Build #10 ReleasedOct 30, 2023
- Build v8.0-preview Released!Oct 20, 2023
- Build #7 ReleasedOct 18, 2023
- Build #6.1 ReleasedOct 17, 2023
- Build #5 ReleasedOct 17, 2023
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