Build #7 Released
Ballionaire (Prototype) » Devlog
Build #7 - October 17th, 2023
Focused on adding some new mechanical ideas (Missing, Chopping).
There Will Be Blood ... in this build
Balance
- Simplifed the computation of weekly money goals, and made it slightly less mean, since the game feels "too hard" right now.
- Old One and Treasure Chest both score $500 instead of $100 now.
- Made the collider of Eggplant a little bigger to help it hit oldone.
- Significantly lowered the gravity of Ghostball to help it stay in play longer.
Content
- NEW MECHANIC: MISSING - Added Crystal Ball. If the Crystal Ball is NOT bonked, then you will have 4 trigger choices at the end of the day instead of 3. (This does not stack.)
- NEW MECHANIC: CHOPPING - Reworked Axe - it does not need to be preceded by warning any more. It also affects every ball now. The ball will be chopped in half. A half of a ball is still of the same type. (e.g. half an Egg is still an Egg). Ball halves may not be chopped further.
- This means that it's not possible to generate Earball, Armball, or Legball at the moment... will re-introduce a way to create them soon.
Files
ballionaire-windows.zip 42 MB
Version 11 Oct 17, 2023
ballionaire-linux.zip 47 MB
Version 9 Oct 17, 2023
ballionaire-html.zip 26 MB
Version 9 Oct 17, 2023
Ballionaire (Prototype)
Ballionaire is a physics-based pachinko-like theorycrafter, made for Eggjam #20. Coming to Steam! (2024)
Status | In development |
Author | newobject |
Genre | Strategy |
Tags | autobonker, Casual, eggjam, Indie, Physics, Roguelite, theorycrafting |
More posts
- ATTENTION BALLIONAIRES!64 days ago
- Ballionaire unveiling!78 days ago
- Ballionaire has a publisher!May 03, 2024
- Ballionaire is still under full-time development!Apr 09, 2024
- Build #10 ReleasedOct 30, 2023
- Build #9 ReleasedOct 24, 2023
- Build v8.0-preview Released!Oct 20, 2023
- Build #6.1 ReleasedOct 17, 2023
- Build #5 ReleasedOct 17, 2023
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