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Submission to Eggjam #20 🎶 🌕
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Ballionaire (Prototype)
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Devlog
ATTENTION BALLIONAIRES!
September 18, 2024
by
newobject
1
#ballionaire, #autobonker
ATTENTION BALLIONAIRES! If you didn't catch the announcement last week, I wanted to let you know that Ballionaire has been unveiled on Steam! Are you ready to do whatever it takes to bonk your way to...
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Ballionaire unveiling!
September 04, 2024
by
newobject
1
#ballionaire
Hi everyone! September's got some exciting reveals in store for Ballionaire. In fact, dare I say, the rest of the year will be quite eventful and satisfying to everyone who's waited so patiently for t...
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Ballionaire has a publisher!
May 03, 2024
by
newobject
3
#ballionaire
I'm SO excited to announce that as of today, Ballionaire officially has a publisher! I can't say more until there's an official announcement, but I'm INCREDIBLY excited about this partnership. Good th...
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Ballionaire is still under full-time development!
April 09, 2024
by
newobject
3
#ballionaire
Howdy all, Been a long time, but I just wanted to let everyone know that development has not stopped on Ballionaire. In fact, I've been continuously working on the game full-time (and then some) since...
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Build #10 Released
October 30, 2023
by
newobject
2
Build #10 October 29th, 2023 NEW SYSTEMS: Pacts! Boons & Banes! When the game starts, you can choose from a random selection of 3 Pacts. Each Pact adds both a boon (beneficial mutation) and bane (harm...
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Build #9 Released
October 24, 2023
by
newobject
1
Build #9 - October 23rd, 2023 Lots new content this build! I've added some new Triggers, taken some out of rotation, and tweaked a few for balance (Boom got a nerf, Portal got a buff) Content (ADDED)...
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Build v8.0-preview Released!
October 20, 2023
by
newobject
1
#autobonker
Build v8.0 - October 20th, 2023 Note: there are often a LOT of content/balance changes in these builds, due to how early the game is in development. I'd encourage reading these release notes so you kn...
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Build #7 Released
October 18, 2023
by
newobject
1
Build #7 - October 17th, 2023 Focused on adding some new mechanical ideas (Missing, Chopping). There Will Be Blood ... in this build Balance Simplifed the computation of weekly money goals, and made i...
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Build #6.1 Released
October 17, 2023
by
newobject
#autobonker
Build #6.1 - October 16th, 2023 Quality Of Life Your 3 choices per drop will no longer contain any duplicates. Thanks to skylegames for the feedback! Content Added the ability to share and import boar...
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Build #5 Released
October 17, 2023
by
newobject
Build #5 - October 15th, 2023 Content Added jazzy new title screen animation :) Added Iceball, which spawns when Ocean is bonked directly after Warning. Iceball is not affected by gravity (nor Parachu...
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Build #4 Released
October 14, 2023
by
newobject
Build #4 Released Ok, maybe a few more quick fixes before Eggplant Jam #20 is over! Quality of Life Fix scrollbars on overly-long trigger description text. Add "Drop Ball" button to game screen, so yo...
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Build #3 Released
October 14, 2023
by
newobject
Build #3 - October 14th, 2023 This is the final build for Eggplant Jam #20 ! I'm introducing a metric of synergy in the game, which I want to increase with every release. It's the Average Trigger Syne...
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Build #2 Released
October 12, 2023
by
newobject
Important changes : New (re)triggering logic. Triggers are now tracked per-ball. Each ball can fire a given trigger exactly once. Kangaroo no longer resets which triggers have been fired. Added Laball...
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