Build #2 Released


Important changes :

  • New (re)triggering logic. Triggers are now tracked per-ball. Each ball can fire a given trigger exactly once. Kangaroo no longer resets which triggers have been fired.
  • Added Laballatory! This is a free build/play mode. Mainly used by me for debugging, but you can also use this to test some theorycrafting :)

General changes :

  • Add main menu, music, and volume controls.
  • Added support for "right click to cancel" while placing a trigger.
  • Fixed the rendering of scores in the score tray. All triggers should render their score properly now.
  • Fixed a class of bugs where score multipliers weren't applying to triggers with special logic. e.g. Plate was not multiplying toasted Bread. This is fixed now.
  • Added a small sprite thumbnail to show which ball hit each trigger in the score tray.
  • Fixed a bug where re-bonked bumpers were not playing the thud sound.
  • Changed base payouts of Common/Uncommon/Rare/Mythic items to 5/10/25/50. It had been 1/5/10/50 before. $1 items just felt too inconsequential.

Trigger changes :

  • Lucky Charm is now Very Lucky Charm, is Mythic instead of Rare, and triggers Rainbow 75% of the time intead of 100% of the time.
  • Added Semi-Lucky Kinda Charm, a Rare which also triggers Rainbow, but only 50% of the time.

Files

index.zip Play in browser
Oct 12, 2023
ballionaire-linux.zip 41 MB
Oct 12, 2023
ballionaire-windows.zip 36 MB
Oct 12, 2023

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